SKILLS
Digital Art, Traditional Art, Sculpture
Photoshop , Illustrator
A basic understanding of 3d Modeling and texturing
Autodesk Maya, 3D Studio Max, Z-Brush
Microsoft Office (Word, Excel, Power Point) 

EDUCATION
Watt's Atelier of the Arts 2014 – Present
Bachelor of Science Game Art & Design Art Institute of California 2010
Hethe Srodawa (Rockstar San Diego) -Environment Workshop      2010
Hethe Srodawa (Rockstar San Diego) -Character Design Workshop    2010
Marshall Vandruff Illustration Workshop -Composition Workshop        2009

PROFESSIONAL EXPERIENCE
The Men Who Wear Many Hats – 2D Artist  
2018 - Present
Helped established the core style of the game "Max Gentlemen Sexy Business!" and was tasked with creating the create-a-gent character creator assets.  Concepted characters, costumes, and other miscellaneous graphics from sketch to completion.

Freelance Artist
2010 – Present
Worked with clients on various projects ranging from website graphics, album covers, posters, and assets for phone applications. 
Also worked with various bands to promote their brand, designing products such as posters, small goods, etc.
Produced work for a variety of organized charity zines.

Foxcub Games – Artist  
2013 – 2014
Created level themes for "Slots Vacation", a mobile slot game; which included icons, backgrounds, and UI; working closely with the rest of the team over Skype. 

The Behemoth – Level Designer 
2011
Created and tested new levels while fixing existing ones in BattleBlock Theater. 
Supervised play testing of levels in weekly meetings. 
Participated in the packing of merchandise and figurines. 
Designed miscellaneous art assets.
Worked the booth at San Diego ComiCon, provided information and advertised the game to convention goers, supervised play testing of the game and helped participating players on the convention floor.

Sony Computer Entertainment of America – Jr. Concept Artist 
2010
Conceptualized various assets, e.g. props, full body outfits, clothing, furniture for PlayStation Home as well as gathered material reference and created Art Blue Prints. Worked in conjunction with the 3d artists to create high quality assets. Gathered photos and created reference pages of vehicles, environments etc, to capture the mood and art style of Twisted Metal for the cinematic team. Participated in scrum meetings

 

SUMMARY OF QUALIFICATIONS
Concept Artist/Illustrator with 4+ years of practical experience in game art and design.
Solid knowledge of design, technical/computer skills
Proficient in digital art programs such as Photoshop and Illustrator
Always striving for self improvement and works well with others
Fluent in English/Chinese plus 4 years of Japanese language education